It's been about eight years since the last God of War game
so naturally I was super excited when I found out that Santa Monica Studios
decided to create a new GoW, largely because "Yay graphics!" I
recently purchased a 4K television set because, well, it's 2018 and my old TV
wasn't even a smart TV (cue gasps). As one who considers herself a bit of a
gadget geek, my adult responsibilities restrict me from purchasing the latest
and greatest tech. The days of reckless spending of my teenage years when I
could squander my minimum-wage paycheck on smartphones, headphones, and useless
shit alas, is over. So the 4K TV was my first big purchase in a long while.
This game, for those maybe not familiar, usually revolves
around an anger filled Spartan-turned-demigod (father is Zeus because we all
know Zeus had a hard time keeping it in his pants) who goes around killing all
the Greek gods who tricked him into killing his family. It is extremely violent. You use insane
finisher moves to execute gargantuan monsters and powerful entities. You
literally travel through hell and kill things there. Every god you killed
created a consequence in the world you traveled. It is a beautifully rendered
hack-and-slash game where you go around seeking vengeance.
That is until now.
We find our hero, Kratos, now a father, immersed in the
Nordic realm with a son who is unaware through most of the game of his god-like
nature. The son is your helper, assisting you in battles. You have to
"grind," or seek side quests, to level up your character and your
kid. You have to craft and modify weapons, solve puzzles, and help people.
It is infuriating.
The developers have managed to take an original game and
twist it into elements of some of the top game titles of the last two years. It
is officially The Last of Us, Witcher, and Resident Evil all wrapped into one.
I have spent more time grinding and killing repetitive monsters than I have
fighting gods. In fact, after almost two weeks of heavy gameplay (I've lost
track of logged hours), I've killed ONE god—one of Thor's sons, I forget which.
I spent an hour alone last night trying to navigate a temple
filled with spiky-walled booby traps. In essence, the game is something
completely different yet nothing original. It is mundane with hours of little
action. The hack-and-slash parts feel hack-and-slashy because now you feel like
you're getting nowhere as you do it. I've encountered Baldur five times and
still have not fought him except for the first level where your character is
programmed to lose. Thor's other son ran away from me twice, and I haven't seen
Thor or Odin or anyone else even make an appearance. It is genuinely boring but
has already received rave reviews. I imagine this is because GoW has literally borrowed from
everything that was well reviewed as of late and slapped a GoW skin on it.
The graphics, I will say, are super impressive as it is one
of the first few games made for the PS4 Pro, Playstation's high-powered 4K
console. You can see every single pore, wrinkle, and beard hair on Kratos'
face. The motion capture is insane, and the game, even though the gameplay
itself is very slow-paced, has an interesting story.
I just wish there was more "warring with gods" and
less traveling and puzzle solving. Don't get me wrong, I love the games it has
borrowed from and even own them. I enjoy story-heavy, puzzle-solving games as
much as the next gamer. It's just...when I put in GoW, I expect to kill things,
not be a responsible parent. Needless to say after all this, I'm just not a
fan.
Still, I'm one of those people that sit through a bad movie
because I've already committed and want to see if maybe the end justifies the
suffering. So Grind of War it is.